All good

4 playing

Everything on record

Europe

Scheduled restart

Europe shut down and came back. Not one of the daily restarts.

About seven people were playing on Europe when it restarted for ten seconds to load a performance update. This was planned, not a crash, and nothing needed doing except logging back in.

Started
2 September, 12:47:48 UTC
Ended
2 September, 12:47:58 UTC
How long
10s

Around it

12:52 to 12:53 UTC

The slowest 5% of updates, 10 seconds to a point, against a ceiling of 4.0ms. Typically 1.3ms through this window. The dashed line is when it started; point at the chart to read any part of it.

About this restart · written 2 September

How it went

  1. 12:12:01 UTC

    A performance update to how a recorded duel clip gets played back is placed on the server. It does nothing until the next restart.

  2. 12:47:48 UTC

    The server is restarted by hand to bring the update in.

  3. 12:47:58 UTC

    Back up and taking players, ten seconds later.

What changed

Watching a recorded duel back used to rebuild every player and mob in the clip separately, reading through the whole recording once for each one. A busy clip - several players, a few mobs - did that reading over and over for no reason: everything it needed was there the first time through.

It now reads a clip once, building every entity in it in the same pass. What a clip looks like when you watch it has not changed at all - it plays back exactly as it always has, it just gets put together faster, especially for a clip with a lot going on in it.

Why a restart

The update sits in a file the server only reads when it starts, so it did nothing for the thirty-six minutes it sat there before the restart brought it in. Ten seconds is what a restart costs on this box - nothing else about this one was different from any other.